As any prominent prize-giving event draws close, one notices a demand for introducing fresh award types to recognize underappreciated efforts and fill the passions of followers who have specialized interests.
A fellow writer made the case advocating for terror-themed awards. That would rule. So would board games, which is a dedicated supporter's campaign. Yet I need to apologize in advance when I prioritize since similar to dedicated enthusiasts, there's a strong justification backing this proposal remains most pressing and important of all. This is the request: It's essential to create a category for puzzle games.
The Genre Classification Challenge
Classifying creative works defies precise measurement; it remains highly personal, and it will always start arguments concluding with vague boundaries. This explains why film award organizations steer clear of genre categories. But it is an unavoidable compromise in the world of gaming, showing incredible range they barely qualify a single creative category.
To recognize the complete range of achievement in video games to gain proper attention, and to ensure all game types to compete fairly, specific award classifications remain vital.
Existing Game Classification System
Leading game ceremonies currently feature award types recognizing Action, Adventure-action titles, Role-Playing, Combat games, Simulation and strategy titles, plus athletic and racing experiences. Together, these six categories effectively encompass a lot of ground, allowing placement for most games within them.
This doesn't apply to logic-based experiences. There’s simply nowhere to accommodate them. Examine these examples from this year’s best games, showing diverse approaches: the architectural riddles from a specific release, the pulse-pounding block-matching of another game, thought-provoking social scenarios in another game. Where could they possibly go within current classifications? Unfortunately, nowhere.
Recognition Challenges
There are dozens excellent brain-teasers released every year that have no home during gaming ceremonies, if they accidentally match award groups including Mobile Game, VR/AR Game, and the highly challenging independent game categories.
- An iconic brain-teaser got overlooked for anything that year
- A different innovative game received no nominations in 2019
- Well-received sorting experience got ignored recently
- Only a few puzzle games barely qualified for independent or mobile categories
Value of Brain-Teasers
These are often modest productions, yet the craft behind logic titles holds tremendous importance. Famous handheld logic titles count as most popular titles in the world maintaining this status for over a decade.
The legendary block-stacking game competes with well-known building titles claiming status as most purchased experience; it also contends for best game of all time. Logic titles represent cornerstones within interactive entertainment, while interacting across multiple categories.
Proposal and Rationale
Brain-teasers wouldn't encounter that issue. One could readily select five nominees engaging, different, qualified experiences each ceremony simply — actually, with challenge, since numerous excellent numerous deserving experiences.
To emphasize again, these are games lacking appropriate categories in important events. Logic title developers function at the challenging frontier interactive creation, developing some of most fundamental forms of the video game form. Similar to cinema stunt performers, they deserve recognition. We shouldn't delay generations.